All night’s that involve drinking games eventually evolve into break-off rules that require those having a few drinks to pivot and adjust.
Here are a few great “Make A Rule” drinking game rules to add some extra spice to your night, and a whole lot of fun!
Make A Rule – Drinking Game rules
- Phrase Like a Question Rule:
Speak as if every statement ends with a question mark? It confuses and amuses as conversation turns questioningly comical? - LOL: Last One Laughing:
When laughter starts, everyone joins. The last to laugh takes a drink, adding a contagious twist to mirth. - Accents Rule:
Adopt an accent, any accent. The game morphs into a mock-UN assembly, brimming with diverse, amusing accents. - The Narcissus Rule:
Drinkers compliment a designated player before they take a sip, sparking a series of unique and funny praises. - No Touching Your Head Rule:
Forbidden to touch one’s head, leading to creative requests for assistance and, inevitably, more drinking. - Two-Handed Drinking:
Every drink must be handled with two hands, adding a childlike amusement to adult beverage consumption. - Misplaced Names:
Address everyone by the name of the person to their left, stirring confusion and laughter with each misnomer. - Mr. President Rule:
Speak with two fingers to ear, secret-service style, adding an element of officialdom to every utterance. - Caveman Speak:
Limit dialogue to monosyllables. “Me want drink.” It devolves sophisticated banter to prehistoric simplicity. - No Pointing:
Pointing becomes taboo, highlighting how often gestures replace words in social drinking dynamics. - No Swearing:
A prohibition on curse words, challenging participants’ vocabulary under the influence. Take an extra sip should you swear. - Invisible Seatbelt:
Mimic fastening/unfastening a seatbelt when sitting down or standing up, a quirky ritual that often slips minds. - Exit Tax:
Leaving the table for any reason incurs a shot, ensuring participants weigh the necessity of their movements. - Superhero Nicknames:
Assign and use superhero aliases, infusing the game with a layer of fantastical identity confusion. - Lightbulb Rule:
Treat drinks as lightbulbs that must be screwed in or unscrewed before sipping, a gesture often forgotten amidst chatter. - Gentlemen’s Rules:
Elevate decorum by banning swearing, pointing, name-calling, or mentioning “drink,” a test of refined restraint. - Thumbmaster:
A discreet thumb on the table triggers a silent race; the last to notice and mimic drinks for their delay. - No Eye Contact:
Avoiding gazes adds an awkward layer, as avoiding eyes becomes as challenging as maintaining sobriety.
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