18 Awesome “Make A Rule” Drinking Game Rules

18 Awesome Make A Rule Drinking Game Rules

All night’s that involve drinking games eventually evolve into break-off rules that require those having a few drinks to pivot and adjust.

Here are a few great “Make A Rule” drinking game rules to add some extra spice to your night, and a whole lot of fun!


Make A Rule – Drinking Game rules

  1. Phrase Like a Question Rule:
    Speak as if every statement ends with a question mark? It confuses and amuses as conversation turns questioningly comical?
  2. LOL: Last One Laughing:
    When laughter starts, everyone joins. The last to laugh takes a drink, adding a contagious twist to mirth.
  3. Accents Rule:
    Adopt an accent, any accent. The game morphs into a mock-UN assembly, brimming with diverse, amusing accents.
  4. The Narcissus Rule:
    Drinkers compliment a designated player before they take a sip, sparking a series of unique and funny praises.
  5. No Touching Your Head Rule:
    Forbidden to touch one’s head, leading to creative requests for assistance and, inevitably, more drinking.
  6. Two-Handed Drinking:
    Every drink must be handled with two hands, adding a childlike amusement to adult beverage consumption.
  7. Misplaced Names:
    Address everyone by the name of the person to their left, stirring confusion and laughter with each misnomer.
  8. Mr. President Rule:
    Speak with two fingers to ear, secret-service style, adding an element of officialdom to every utterance.
  9. Caveman Speak:
    Limit dialogue to monosyllables. “Me want drink.” It devolves sophisticated banter to prehistoric simplicity.
  10. No Pointing:
    Pointing becomes taboo, highlighting how often gestures replace words in social drinking dynamics.
  11. No Swearing:
    A prohibition on curse words, challenging participants’ vocabulary under the influence. Take an extra sip should you swear.
  12. Invisible Seatbelt:
    Mimic fastening/unfastening a seatbelt when sitting down or standing up, a quirky ritual that often slips minds.
  13. Exit Tax:
    Leaving the table for any reason incurs a shot, ensuring participants weigh the necessity of their movements.
  14. Superhero Nicknames:
    Assign and use superhero aliases, infusing the game with a layer of fantastical identity confusion.
  15. Lightbulb Rule:
    Treat drinks as lightbulbs that must be screwed in or unscrewed before sipping, a gesture often forgotten amidst chatter.
  16. Gentlemen’s Rules:
    Elevate decorum by banning swearing, pointing, name-calling, or mentioning “drink,” a test of refined restraint.
  17. Thumbmaster:
    A discreet thumb on the table triggers a silent race; the last to notice and mimic drinks for their delay.
  18. No Eye Contact:
    Avoiding gazes adds an awkward layer, as avoiding eyes becomes as challenging as maintaining sobriety.

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